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<title>Digital Audio Systems: Final Review (2013)</title>
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<dc:date>2026-06-07T10:42:55Z</dc:date>
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<item rdf:about="https://hdl.handle.net/2123/9177">
<title>Written Reveiw of an Implementation of a Multiband Compressor in Matlab...</title>
<link>https://hdl.handle.net/2123/9177</link>
<description>Written Reveiw of an Implementation of a Multiband Compressor in Matlab...
Sriharsha, Eati
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9173">
<title>DSP Applications for Stereo Flanging</title>
<link>https://hdl.handle.net/2123/9173</link>
<description>DSP Applications for Stereo Flanging
Jeffrey, Caspar
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9174">
<title>Design Specifications for a DSP Broadcast Mastering System</title>
<link>https://hdl.handle.net/2123/9174</link>
<description>Design Specifications for a DSP Broadcast Mastering System
Beverley, Benjamin John
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9167">
<title>Personalisation model of Head Related Transfer Functions</title>
<link>https://hdl.handle.net/2123/9167</link>
<description>Personalisation model of Head Related Transfer Functions
Stapleton, Matthew
A suggested method in improving the personalisation of current HRTF models.
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
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<item rdf:about="https://hdl.handle.net/2123/9172">
<title>430488700 Written Review 2</title>
<link>https://hdl.handle.net/2123/9172</link>
<description>430488700 Written Review 2
Edser, Carl Scott
Convolution Reverb review
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9170">
<title>Further Developing 3D Panning for Headphones</title>
<link>https://hdl.handle.net/2123/9170</link>
<description>Further Developing 3D Panning for Headphones
Kellaway, Sally-anne
Ongoing challenges greet both academic and private researchers interested in developing sound specialization techniques that are applicable to a wide range of listeners.  Raykar, Duraiswami and Yegnanarayana (2005) raise several prevalent methods of achieving spatialzation for digital audio, inclusive of HRTF measurement, database matching, numerical modelling and frequency scaling to attempt to match non-individualised HRTFs to an individual.  Spatialization of audio developed for headphones is applicable to many purposes – the growing penetration of virtual reality technology, video game environments and application to physical artistic installations, as well as teleconferences demonstrate the variety of environments that this technology could benefit.  This project aims to simplify the spatial cues driven by the structure of the human pinna for application to teleconferencing.
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9178">
<title>Tape Delay/Echo Emulation</title>
<link>https://hdl.handle.net/2123/9178</link>
<description>Tape Delay/Echo Emulation
Avnell, Jarad
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9168">
<title>Doppler effect</title>
<link>https://hdl.handle.net/2123/9168</link>
<description>Doppler effect
Joy, Vishal Paul
Doppler Effect is the change in frequency of a sound causes by the movement of the source producing the sound. The distance, velocity of the source movement and speed of sound in medium determines the how the frequency changes.Doppler shift can be reproduced using programming languages like "Matlab". But usually the reproduction quality of the Doppler shift which is produced using the programming language is not anything similar to the Doppler shift experienced in the real life. This is mainly because there are number factors which are ignored while programming the Doppler shift reproduction program. This review focuses on how to reproduce virtual moving source causing Doppler shift more accurately as heard in the natural world.
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9169">
<title>Issues with Multiband Compression Design</title>
<link>https://hdl.handle.net/2123/9169</link>
<description>Issues with Multiband Compression Design
Brickhill, Thomas
Looking at the shifting frequency response of multiband compressors
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9180">
<title>Tempo Synchronised Effects Controlled by a Beat Tracking Digital Audio System</title>
<link>https://hdl.handle.net/2123/9180</link>
<description>Tempo Synchronised Effects Controlled by a Beat Tracking Digital Audio System
Frost, Nick
Tempo Synchronised Effects Controlled by a Beat Tracking Digital Audio System
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9179">
<title>Written Review 2</title>
<link>https://hdl.handle.net/2123/9179</link>
<description>Written Review 2
Cuthbertson, David
This report delves more deeply into the implementation of FIR filters for audio frequency band splitting in a digital multiband compressor. Specifically the implementation of FFT convolution and Block Convolution as a means of increasing computational efficiency and minimizing input-output delay is explored. It is directly related to the how the DSP technique could be applied to the multiband compressor product developed in Lab Report 2, furthering the development of the product towards ‘real time’ implementation in the future.
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9176">
<title>Final Review. Spectral Patchwork: Content-Dependant Spectral Processing for Mobile Audio Devices</title>
<link>https://hdl.handle.net/2123/9176</link>
<description>Final Review. Spectral Patchwork: Content-Dependant Spectral Processing for Mobile Audio Devices
Opsata, Adam
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9171">
<title>Digital Tube Simulation</title>
<link>https://hdl.handle.net/2123/9171</link>
<description>Digital Tube Simulation
Nicholas, Lynar
Review of digital tube simulation models.
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9175">
<title>Final Review</title>
<link>https://hdl.handle.net/2123/9175</link>
<description>Final Review
Hopkins, Guy
A look into the emulation of the sonic characteristics of tape in tape delay.
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9183">
<title>Revision and Implementation of DSP Simulation of Valve Saturation Characteristics in a Hardware Device.</title>
<link>https://hdl.handle.net/2123/9183</link>
<description>Revision and Implementation of DSP Simulation of Valve Saturation Characteristics in a Hardware Device.
Alexander, Mendoza
Brief review of the function, operation and purpose of my code for a simulation of valve saturation, further areas for development and possible methods for embedding the code into a DSP chip for use in a hardware device.
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9184">
<title>Stereo spreader REVIEW</title>
<link>https://hdl.handle.net/2123/9184</link>
<description>Stereo spreader REVIEW
Fernandez, Arturo
A stereo spreader is a very useful tool when trying to blend sounds of the same or similar frequency content and make them appear as if they where spread through the left and right speakers. The spreader function that is going to be described in this paper will vary a signals time and pitch characteristics resulting in a stereo spread signal, it is going to point the problems the code may have and how it can be improved.
</description>
<dc:date>2013-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9147">
<title>DAS Final Review - Samuel Selim</title>
<link>https://hdl.handle.net/2123/9147</link>
<description>DAS Final Review - Samuel Selim
Selim, Samuel
The aim of this work is to delve into the concept of reverberant panning explored in the second laboratory report, for which a Matlab code was designed. In the aforementioned report, the requirement for a digital audio system that implemented reverberation as well as 3D panning through stereo channel output in the context of virtual simulation design was satisfied. Documentation provided to audio engineers regarding the function and explanation of the system was provided, however the scope of this review is to provide a broader understanding of the underlying digital audio principles, offering a clearer perspective of the basis of these two major spatial effects and the logic that governs them.
Final review
</description>
<dc:date>2013-06-07T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/9148">
<title>DAS FINAL REVIEW</title>
<link>https://hdl.handle.net/2123/9148</link>
<description>DAS FINAL REVIEW
Selim, Samuel
The aim of this work is to delve into the concept of reverberant panning explored in the second laboratory report, for which a Matlab code was designed. In the aforementioned report, the requirement for a digital audio system that implemented reverberation as well as 3D panning through stereo channel output in the context of virtual simulation design was satisfied. Documentation provided to audio engineers regarding the function and explanation of the system was provided, however the scope of this review is to provide a broader understanding of the underlying digital audio principles, offering a clearer perspective of the basis of these two major spatial effects and the logic that governs them.
FINAL REVIEW
</description>
<dc:date>2013-06-07T00:00:00Z</dc:date>
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