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<title>Student works</title>
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<dc:date>2026-06-07T02:08:56Z</dc:date>
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<title>Dub Plex</title>
<link>https://hdl.handle.net/2123/25570</link>
<description>Dub Plex
Feggans, Ben William
Tape Delay and Spring Reverb effect
</description>
<dc:date>2021-07-05T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/25565">
<title>Application of equalizers and pitch-shifting: A Simple User-defined Musical Audio Workstation</title>
<link>https://hdl.handle.net/2123/25565</link>
<description>Application of equalizers and pitch-shifting: A Simple User-defined Musical Audio Workstation
Hai, Lingfeng
This paper primarily demonstrates a digital audio system (DAS) the idea of which is&#13;
to enable users to customize the equalization and transposition of their homemade&#13;
recording as a fairly basic and simple audio workstation. The first section introduces&#13;
the underlying theories and analyses, accompanied by some brief discussion of the&#13;
relevant historical and recent trends, while the second section reports the laboratory&#13;
practice process in Matlab. The completed DAS achieves the intended goals by&#13;
employing a few relatively straightforward and simplified algorithms, albeit with some&#13;
less-than-satisfactory artefacts and performance.
</description>
<dc:date>2021-07-05T00:00:00Z</dc:date>
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<item rdf:about="https://hdl.handle.net/2123/24667">
<title>Assignment Two – Audio Systems Design and Evaluation</title>
<link>https://hdl.handle.net/2123/24667</link>
<description>Assignment Two – Audio Systems Design and Evaluation
Ghanavi, Reza
Emerging audio systems in stadiums and auditoriums in the last century have been met with several technological and acoustical limitations. In the past decades, high quality digital audio systems, array speakers and computer aid simulations created greater flexibility where high-quality audio systems were in demand. Nowadays, array speakers with their cylindrical sound propagation are more popular in large halls due to lower sound attenuation by distance (3dB attenuation with doubling the distance) and their ability to produce a wide range of frequency bands and physical coverages.
</description>
<dc:date>2021-03-17T00:00:00Z</dc:date>
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<item rdf:about="https://hdl.handle.net/2123/24666">
<title>Individual major audio production project</title>
<link>https://hdl.handle.net/2123/24666</link>
<description>Individual major audio production project
Ghanavi, Reza
The main sound design ideas for the provided short episode of Cosmos War of the Planets, directed by Alfonso Brescia (1978), have been developed based on the existing visual cues to reflect realistic acoustics by creating mysteries sound effects and music.
</description>
<dc:date>2021-03-17T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/6851">
<title>BDES3020 'inside' &lt;DaRong, Chen&gt;</title>
<link>https://hdl.handle.net/2123/6851</link>
<description>BDES3020 'inside' &lt;DaRong, Chen&gt;
Chen, Da Rong
Life is a SECRET....
</description>
<dc:date>2010-11-10T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/22958">
<title>Application of Adaptive System to ECG Analysis: Noise Attenuation and ECG Detection</title>
<link>https://hdl.handle.net/2123/22958</link>
<description>Application of Adaptive System to ECG Analysis: Noise Attenuation and ECG Detection
Ji, Xinyu
ECG or electrocardiogram is a tool used to monitor the electrical activity of a heartbeat. However, the detectable signal is incredibly small, and an electrical noise could be relatively large. This means it is necessary to design a filter for better attenuating the noise below and beyond a certain frequency. Moreover, the abnormal ECG results from abnormal heart rate is the best notification for any potential heart diseases and should get notice as soon as possible. Therefore, this project focus on designing a system for both solving noise attenuation and ECG detection issues.
</description>
<dc:date>2020-07-28T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/22667">
<title>Creating a Convolution Reverberation Effect from Impulse Responses in Physical Spaces</title>
<link>https://hdl.handle.net/2123/22667</link>
<description>Creating a Convolution Reverberation Effect from Impulse Responses in Physical Spaces
Young, Oliver
This paper gives detail to the implementation of convolution of an input signal with an impulse response recorded in a physical space in both the time and frequency domain in order to model a reverberation effect. The Impulse Responses used in this project were recorded in physical spaces using sinusoidal sweeps and recorded into one channel. The Input Signals used were recorded using various instruments into one channel. This paper describes the differences between time domain convolution and FFT convolution with a focus on the uses of FFT convolution in reverberation effects.
</description>
<dc:date>2020-06-24T00:00:00Z</dc:date>
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<item rdf:about="https://hdl.handle.net/2123/22618">
<title>Digital Audio Effects Processing: A look into dynamic range processing</title>
<link>https://hdl.handle.net/2123/22618</link>
<description>Digital Audio Effects Processing: A look into dynamic range processing
Brereton Isidore, Callum
This paper outlines Digital audio effects processing design with a focus on dynamic range processing specifically designing dynamic range limiters inside of MATLAB, this paper gives a brief introduction into the world of effects processing and shows in some detail the theory and mathematics behind dynamic range processing, this paper also outlines the signal flow and a deeper understanding of how the created limiter for this project works, included with all the mathematical equations.
File provides both the code used for the project and the paper
</description>
<dc:date>2020-06-19T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/22615">
<title>Analogue Tape Simulation in MATLAB</title>
<link>https://hdl.handle.net/2123/22615</link>
<description>Analogue Tape Simulation in MATLAB
Ferraro, Ross
Analogue tape recording is known for its warmth, low end punch and smooth saturation (Robjohns, 2010). This project aims to simulate some of the characteristics of analogue tape recording using digital signal processing in MATLAB. Three characteristics were chosen that are idiosyncratic to the sound of analogue tape recording – tape saturation, low end head bumps and the pitch modulation effects wow and flutter. An analysis of how these occur in an actual analogue tape machine was conducted. This analysis was used in the selection, application and modification of existing digital signal processes to achieve an authentic sounding simulation.
An analogue tape simulation algorithm for MATLAB
</description>
<dc:date>2020-06-19T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/22617">
<title>DESC9137 - Spatial Audio - 'Space Explorations' - Binaural Audio Sound Design</title>
<link>https://hdl.handle.net/2123/22617</link>
<description>DESC9137 - Spatial Audio - 'Space Explorations' - Binaural Audio Sound Design
Ferraro, Ross
‘Space Explorations’ is a binaural audio production which explores the duality of the word space: the exploration of outer ‘space’ and the exploration of ‘space’ in terms of the 3D sound field.
</description>
<dc:date>2020-06-19T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/22483">
<title>3-Band Tone Control / 7-Band Parametric Equalizer</title>
<link>https://hdl.handle.net/2123/22483</link>
<description>3-Band Tone Control / 7-Band Parametric Equalizer
Sah, Harsh Vardhan
This paper outlines the design of 3-band tone control and 7-band parametric audio equalizers comprised of a cascade network of second order peak and shelf filters, along with their MATLAB code and App Designer implementations. The 3-band tone control was designed with frequencies of 200 Hz (low shelf), 1kHz (mid peak, Q=1) and 5kHz (high shelf). The 7-band parametric equalizer allows the user to change the filter cut-off/centre frequencies and bandwidth. The implementation allows the user to switch between simple and advanced setups and either choose presets or input their own values.
Implementation of MATLAB code and app (GUI) for an equalizer that allows switching between a 3-band tone control  equalizer (or 3-band graphic equalizer) and a 7-band parametric equalizer.
</description>
<dc:date>2020-06-11T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/22463">
<title>“What if we had, not one Wah Wah Filter, not two, but 20?”: Implementing an M-Fold Wah-Wah Filter in Matlab</title>
<link>https://hdl.handle.net/2123/22463</link>
<description>“What if we had, not one Wah Wah Filter, not two, but 20?”: Implementing an M-Fold Wah-Wah Filter in Matlab
Albastaki, Almohannad
An M-fold Wah-Wah filter can be described as an effect where multiple Wah-Wah filters are applied to a signal, each at a certain frequency range. This report describes the implementation of such a filter in Matlab. By using preexisting code on a single state-variable bandpass filter, multiple bandpass filters are implemented across a defined frequency spectrum. The filter is adjustable through a number of variables, these being: the number of bandpass filters (M), the damping factor of each filter, the spectrum for which the filters are applied, as well as the Wah Frequency, i.e. the number of cycles through each bandpass.
Implementation of an M-Fold Wah-Wah filter in Matlab
</description>
<dc:date>2020-06-09T00:00:00Z</dc:date>
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<item rdf:about="https://hdl.handle.net/2123/5627">
<title>DESA1002 'Continuous City' Courtney Owen</title>
<link>https://hdl.handle.net/2123/5627</link>
<description>DESA1002 'Continuous City' Courtney Owen
Owen, Courtney Elise
DESIGN PRACTICE 1B SUMMARY COURTNEY OWEN    SID: 307157830  LA SCATOLA DI VETRO MURANO AND ITALIAN GLASS EXHIBITION CENTRE    Venice ... arguably one of the world’s most renowned tourist hubs; or as some have come to believe, a soon-to-be theme park for the rich, who will simply jet in for a day or two and then leave.   But what is it about Venice that keeps the masses coming back?   The romance of the city at night; the serenity derived from the lack of motored transport; the winding maze of canals, not to mention streets; the large, open piazzas; the historic architecture; the rich culture.   Whether it is one of these reasons or another, we can be sure that one quality prevails above all else: the innate sense of mystery that is bred into Venice.  And La Scatola di Vetro doesn’t fail to live up to this expectation.  Picture this:  Imagine sitting in San Marco Piazza; sipping on a perfectly brewed Italian coffee whilst watching the pigeons pass by. One takes flight, and you follow it with your gaze, when all of a sudden, a glimpse of something exciting and magnificent appears, hovering above the roofline of the Procuratie Nuove.   You are intrigued. You wish to discover what mysteries this floating glass box has to offer. You see people moving up glass elevator shafts in order to enter the building, but from where you are sitting, the entry is not clear. You quickly finish the rest of your coffee; throw down a handful of the complimentary peanuts; pay the bill, leave a tip; and off you head, looking for the entry. This action in itself becomes the first little mystery wanting to unfold!  You enter the Procuratie Nuove, when all of a sudden ... you are confronted with the lifts – the circulation up to this undiscovered world. The ride up is eventful – the layers of this historic building begin to unfold – when suddenly, you break through the roof and are now passing through the sky. The city of Venice begins to be revealed – a perspective of it you haven’t seen before. From here, the city looks very consistent, but it is beautiful in every sense.  After ascending some twenty-odd-meters, and upon entry to the building, you are greeted by some marvellous works of art – the most exquisite Italian and Murano glass exhibits to be exact. Though, taking the time to admire these works of art has not kicked in yet – you are still mesmerised by the view that can be seen out of the full curtain wall glass facade.   It opens up a whole new perspective of Venice you never previously conceived possible – one that looks over the whole city, coming to expose: San Marco Basilica and the Piazza to the north-east; Santa Maria della Salute to the south-west; and suburban Venice to the north-west; with all of these marvels gradually becoming apparent as you circulate your way around the 67 meter long building.  When you settle down and take the time to admire the glass exhibits, you come to realise they are exquisite; they are strong but fragile; and they have a unique, yet simplistic form - all qualities of the building in which they are housed.  Whilst the structure of La Scatola di Vetro¬ may appear to be a rectilinear element of prosaic simplicity, core pods (used to define areas of distinct activity), give the structure a form that is memorable and functional. A form that is divided over two levels and leaves the exterior floor space open for circulation and uninterrupted views of Venice.  You can visit one of the three distinct exhibition spaces; see how it is all made in the glass blowers workshop – or if you are game – have a go at creating your own little souvenir as a take-home memory of today’s adventure. But if, after all that, you wish to put your feet up; take a seat in the cafe on the upper mezzanine level and begin to take in the city of Venice from a light, airy, uncluttered, aerial perspective.  You will be overwhelmed by a sense of content; so it is only fitting that you exit via the second set of lift cores which present themselves in the Giardini Landscaped Reserve – and while you are there, why not take a stroll in the park, or lie on the grass and admire the qualities in your hand-made souvenir. Not to mention admiring the way in which the building is held up by a scattered array of slender concrete columns which slide seamlessly with the trunks of the trees in the reserv¬¬e.  So with a brief tour of La Scatola di Vetro put forth, – it’s now time to discover for yourself The Fragile Mystery.   Enjoy Courtney Owen
</description>
<dc:date>2009-11-04T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/20717">
<title>Vibrato as a means for Sonification of Athletes Heartrate Data</title>
<link>https://hdl.handle.net/2123/20717</link>
<description>Vibrato as a means for Sonification of Athletes Heartrate Data
Hussain, Muhammad
Vibrato is an audio effect that uses time delay modulation technique. As opposed to the prior uses of this audio effect, the aim of this project is to develop a system by using the effect of Vibrato, which gauges fitness levels in athletes by sonifying their heartbeats/minutes data. Heartrates in athletes vary due to their fitness levels and there are tools like smartwatches that measure them however there is lack of fitness tools that can promptly measure and produce a direct outcome that can provoke them promptly towards higher goals. This project investigates how vibrato can be used as an effect to enhance this proposed system’s effectiveness in pushing athletes further towards their goals.
In this project the main object is to devise a system that can translate a set of heartrate data into sounds through user input. The system will be built upon a widely used audio effect in the musical world, called Vibrato.
</description>
<dc:date>2019-07-12T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/3806">
<title>DESA1002 'Nine Quarter City' - &lt;Hee Jung Yoon&gt;</title>
<link>https://hdl.handle.net/2123/3806</link>
<description>DESA1002 'Nine Quarter City' - &lt;Hee Jung Yoon&gt;
YOON, HEE JUNG
This commercial and residential building is placed along the Nakamise Street, Asakusa, Tokyo, Japan. One of this building's specialised functions is that each level has roof top garden in order to provide a hint of nature and a place for rest in the middle of the busy city. Also, providing light effect and open space between each level is to attract people from any direction. besides, spectacular view can be enjoyed at any level due to the height of the building.
</description>
<dc:date>2008-11-12T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/19864">
<title>Studio 405 – Wilkinson Building</title>
<link>https://hdl.handle.net/2123/19864</link>
<description>Studio 405 – Wilkinson Building
Ghanavi, Reza
Studio 405 is located on the southern part of level 4 of the Wilkinson building (Faculty of Architecture, Design and Planning of the University of Sydney). This six-level building is constructed of a reinforced concrete frame and level 4 with 1866 m^2 is about 15.5% of the total building floor area. This level consists of Studio 405 and several other offices and facilities. The main entrance of Studio 405 is in lobby 400 which is accessible from either staircase 400A or the elevator. The total volume of the Studio is 2025 m^3 (H=3.6m from floor to floor) and its usable volume is 1599m^3 (H=2.8m from floor to the false ceiling). The net usable area of Studio 405 is about 569m^2. The studio is connected to fire exit stairs 430 &amp; 440 from the west and south sides. The studio has a high angle view (H~19m) to Maze Crescent Roade from the southern and eastern windows and limited view to City Road from the southwestern windows. The shape of the Studio is similar to an irregular pentagon with three right angles. A smaller scaled, identical polygon structure (windows area = 62 m^2) is located at the center of the studio. Skylight Dome for capturing daylight energy for the surrounding zones is located directly above the central structure. Glass windows constitute the majority of the south-eastern to north walls (100 m^2) but 30% of these windows are internally shaded by the false ceiling. 17 awning windows conduct the prevalent south eastern and northern winds into the building. The southwestern part of the Studio is connected to the outside courtyard through several windows (12.5m^2) including three awning windows which are the only openings toward prevalent western winds. A narrow window (8.5m^2) is placed on the studio’s southern wall and awning windows on this wall are not usable (locked). All windows are made of aluminum frames and glazed with 6mm tinted glass. The window to wall ratio for tall walls with windows is 0.34. The studio’s floor is covered with a dark carpet and the main area has been partitioned into several adjustable zones. Each partition consists of two or three blocks (1.7*0.6*2m). These blocks are wooden shelves and their back sides are covered with PET (Polyethylene terephthalate) felt panels with 1cm thickness. Students can place their belongings in the shelves and pin sheets on the PET panels. These panels can also absorb sound energy. In addition, the southern walls are all covered with the same material. The false ceiling acoustic panels are made of compressed straws. Fluorescent lights and other facilities such as fire sensors, wifi boosters and air conditioning vents have been installed on the false ceiling and other related electro-mechanical systems and ducts have been installed behind the false ceiling. The artificial illumination of the studio is provided with a total number of 260 (252 *38 W + 8 * 20W) florescent lamps. Studio 405 is used for a variety of functions. The division of the space into factions makes it suitable for use as classrooms where lessons, presentations, seminars and workshops are carried out. Currently, 100 white portable study tables are in use in the studio which provide a total of 162m^2 of desktop space for up to 150 users. The flexible arrangement of furniture allows for groups to use this space for meetings and discussions. There is no computer room in this studio and students use their own devices. There are 9 portable large screen monitors and a sun emulator for educational purposes.
</description>
<dc:date>2018-11-26T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/19861">
<title>Sonification of Real-Time Physiological Data for Meditation Practice</title>
<link>https://hdl.handle.net/2123/19861</link>
<description>Sonification of Real-Time Physiological Data for Meditation Practice
Ghanavi, Reza
Translating biophysical data to meaningful audible pieces has been under investigation in plants, animals and humans [2]. For example, the electrical signal resulting from changing the galvanic response of human skin (GSR) [3] by a physical or emotional stimulus can be used for mapping the parameters of a musical piece [6]. In a similar manner, the temperature change created by the human breath can be translated to audible signals. On this basis a scenario has been developed for a real-time sonification of breathing patterns and GSR data to create an audible reflection of the unconscious mind. This instrument can be a practical device to enhance the power of self-control in meditation practice as mapping the user’s psychophysical signals to musical notes can be a powerful way to control stress by enhancing mindfulness about internal layers of psychological patterns [1].
</description>
<dc:date>2018-11-26T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/19863">
<title>STI Measurement in The Car</title>
<link>https://hdl.handle.net/2123/19863</link>
<description>STI Measurement in The Car
Ghanavi, Reza
In modern car industries, the intelligibility of sound inside the cabin of vehicles has been known as a factor of comfort [6]. One of the known objective methods for evaluating speech intelligibility inside cars is the speech transmission index STI which is the main subject of this report. The measurement aim is to predict the STI in a running car as a factor of speed (background noise). For this purpose, a series of audio- acoustical measurements have been conducted inside a five-door car (Mazda) based on the European standard IEC 60268-16 [4]. As the harshness of background noise in different speeds, compartment reverberation time and speech level are accounted for in the STI calculation, the resulting data can be interoperated as the quality of sound in the car [6]. Further investigations have been done for better understanding the effect of source spectrum and direction on the transmission index and finally the direct measurement method in aarae has been compared with a similar method in Arta (Audio Measurement and Analysis Software) in the room space.
</description>
<dc:date>2018-11-26T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/19862">
<title>Video Game Audio</title>
<link>https://hdl.handle.net/2123/19862</link>
<description>Video Game Audio
Ghanavi, Reza
Game sound is the last step in game production industries which plays an important role to enhance the sense of immersion or emotional involvement in most recent games. This feeling can be enhanced by adding ambience and interactive music with the correct transitions. Apart from providing sound materials, the role of a sound designer is to create smooth musical transitions for complex interactive events. Nowadays, the trend of game engines that can implement a real time transformation in acoustical and sound parameters has been increased [6,7,12]. Designing nonlinear sounds for video games can be challenging, especially when sound diversity for interactive scenes and characters is viable. This assignment has been scheduled to be complete individually. Although most of the audio materials have been created by author, some of the music and sound effects have been downloaded from online sources. The asset list and time schedule has been printed in appendices A and B.
</description>
<dc:date>2018-11-26T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/18487">
<title>Final Report-Wireless Digital Equalizers</title>
<link>https://hdl.handle.net/2123/18487</link>
<description>Final Report-Wireless Digital Equalizers
XIE, Tian
Equalizers are commonly used for manipulating audio effects. (Reiss, McPherson, 2015, p89) However, along with the growth of wireless device in individuals lives, it should be possible to transplant a wireless digital equalizer into smartphone or mobile device to process audios as soon as they need, rather than bring the equalizer device or computer. In this proposal, there will specific analyze the current problems, the specifications of equalizers and the implementation about wireless digital equalizers.
</description>
<dc:date>2018-06-15T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/18486">
<title>Final Report-Wireless Digital Equalizers</title>
<link>https://hdl.handle.net/2123/18486</link>
<description>Final Report-Wireless Digital Equalizers
Xie, Tian
Equalizers are commonly used for manipulating audio effects. (Reiss, McPherson, 2015, p89) However, along with the growth of wireless device in individuals lives, it should be possible to transplant a wireless digital equalizer into smartphone or mobile device to process audios as soon as they need, rather than bring the equalizer device or computer. In this proposal, there will specific analyze the current problems, the specifications of equalizers and the implementation about wireless digital equalizers.
</description>
<dc:date>2018-07-03T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/18411">
<title>Echo Location</title>
<link>https://hdl.handle.net/2123/18411</link>
<description>Echo Location
Hickey, Ryan
Echolocation using digital signal processing has been effectively demonstrated in areas like radar, sonar, seismology and medical imaging where the digital generation of the echo pulse is used for mapping those unique environments; aircraft movement, the ocean floor, the substructure of the earth, or the interior of the human body. But can this same process be applied more directly to room geometry?
Proposal for development of a mobile device app designed to map complex room geometry
</description>
<dc:date>2018-06-27T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/18397">
<title>The Doppler Effect: Simulation, Prediction and Relationship to Source Parameters</title>
<link>https://hdl.handle.net/2123/18397</link>
<description>The Doppler Effect: Simulation, Prediction and Relationship to Source Parameters
WARREN, REBECCA
This report has successfully demonstrated the implementation of programming for the development of a user interface to allow assessment of effect the occurrence and perceptibility of the Doppler effect, including source frequency, velocity, distance, path length and pitch. The parameters to be input into the GUI interface have been investigated, to demonstrate effectiveness of the concept itself, and a range of parameters have been recommended for use in the associated Matlab files to successfully analyse different parameter specifications in the modelling of the Doppler effect.
</description>
<dc:date>2018-06-24T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/18347">
<title>DESC9115 Final Proposal</title>
<link>https://hdl.handle.net/2123/18347</link>
<description>DESC9115 Final Proposal
Yichen, Che
Because of the good performance of vocoder and the potential value of time and pitch shifting, this paper attempts to create a phase vocoder APP through MATLAB, which is used for teaching or research in the initial stage. The main expectation of this APP can achieve sound, Window type, Spectrogram and Waveform real-time contrast and the diagram (or sound) fast switching. Later stages can be developed as a stand-alone vocoder, or as a Third-party plug-in. Hence, there are three problems in here. Firstly, what is the principle of the phase vocoder? Then, how to implement it in MATLAB? Finally, how to integrate these function into the GUI interface. The results show that GUI interface as expected, waveform, spectrogram, sound and window functions can appear simultaneously, and switching speed as expected. The drawback is that the overall design of the interface is not very intelligent, so it needs to be improved in the future.
</description>
<dc:date>2018-06-08T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/18348">
<title>Final Proposal of a new natural equalizer</title>
<link>https://hdl.handle.net/2123/18348</link>
<description>Final Proposal of a new natural equalizer
Zhang, Yingda
</description>
<dc:date>2018-06-08T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/18345">
<title>DESC9115 -Final Proposal-Virtual Studio Sound with Headphone</title>
<link>https://hdl.handle.net/2123/18345</link>
<description>DESC9115 -Final Proposal-Virtual Studio Sound with Headphone
Frew, Alexander
The below product proposal is inspired by the Waves NX application and plugin (Waves, 2018). It aims to show the digital audio signal processes that the author has implemented and researched over the Semester for this specific application.
Final Proposal for Digital Audio Systems DESC9115, 2018
</description>
<dc:date>2018-06-08T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/18343">
<title>Final Proposal for Digital Audio Systems, DESC9115, 2018</title>
<link>https://hdl.handle.net/2123/18343</link>
<description>Final Proposal for Digital Audio Systems, DESC9115, 2018
Ghanavi, Reza
Time Warp is a fantastic plugin that converts your digital audio workstation (DAW) to a powerful time stretcher system. The function offers a reliable algorithm based on Filter Bank (sum of sinusoids in frequency domain), the technique that can implement high-fidelity time scaling on a variety of sound sources such as synchronizing the audio with video content and tempo adjustment of the music.
</description>
<dc:date>2018-06-07T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/18344">
<title>Final Proposal Stereo Chorus</title>
<link>https://hdl.handle.net/2123/18344</link>
<description>Final Proposal Stereo Chorus
Hutchens, Thomas
</description>
<dc:date>2018-06-07T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/17244">
<title>Setting Sound in Motion-Final Proposal</title>
<link>https://hdl.handle.net/2123/17244</link>
<description>Setting Sound in Motion-Final Proposal
Rasquinha, Jason
The Leslie speaker although mechanically simple produces an output that is layered both in amplitude and in frequency. With separate drivers and mechanical elements for both high and low bands, this speaker produced two effects at once, tremolo and vibrato. The technical literature reviewed for this paper revealed that while both modulations can be achieved digitally in different ways, having them being done in parallel to separate frequency bands should be the final outcome. This paper will eventually point the reader in that direction with a proposal for an alternate emulation model. What this model will also attempt to achieve is the addition of an element of inertia into the speeding up and slowing down of the modulation rates.
</description>
<dc:date>2017-09-21T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/16917">
<title>Robotization Effect Using Phase Vocoder Processing</title>
<link>https://hdl.handle.net/2123/16917</link>
<description>Robotization Effect Using Phase Vocoder Processing
Ramirez-Guevara, Nicolas
The basic principle of the robotic effect relies on the phase vocoder, which splits an input signal into bands before the processing, in order to achieve this, a representation in the frequency domain is achieved by using a window function in conjunction with the Short Time Fourier Transform. Although many robot-robot effect devices have been available during the years, none of the allowed for a wide variation of effects thanks to selection of window function, window sizes or hop sizes, which in conjunction create a vast variation in the resulting signal which then can be used for diverse purposes with great success.
</description>
<dc:date>2017-01-01T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/16852">
<title>Digital Audio Systems: Final Review (2017) - The Ring Mod</title>
<link>https://hdl.handle.net/2123/16852</link>
<description>Digital Audio Systems: Final Review (2017) - The Ring Mod
Salazar, Alex Adrian
This final written review deals with the proposal for an application that utilizes the effect of Ring Modulation (RM) prototyped in the form of a script in Matlab. It begins with an introduction on the brief history of RM and an explanation of the basic effect, along with a mathematical formula. Then two issues are considered; Limit on the use of multiple input types in RM effect and the limit of choosing input signals with different lengths. These issues can be solved by using digital signal processing (DSP) specified and then implemented in Matlab.
</description>
<dc:date>2017-06-19T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/16833">
<title>DESC9115 Final Proposal Supporting Materials</title>
<link>https://hdl.handle.net/2123/16833</link>
<description>DESC9115 Final Proposal Supporting Materials
Nurse, Cameron
</description>
<dc:date>2017-06-14T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/16839">
<title>DESC9115FinalProposal</title>
<link>https://hdl.handle.net/2123/16839</link>
<description>DESC9115FinalProposal
Feng, Danlin
In this research, I summarize the preference of listeners toward spatial audio. According to this preference, I made a small software on Matlab based on KEMAR measurement and real-time audio system.
</description>
<dc:date>2017-06-13T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/16827">
<title>DESC9115 Digital Audio System Final Proposal</title>
<link>https://hdl.handle.net/2123/16827</link>
<description>DESC9115 Digital Audio System Final Proposal
Wang, Ye
This report proposes an application of cross-synthesis between human and animal vocalisation using parametric equaliser.
</description>
<dc:date>2017-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/16830">
<title>DESC9115 Final Proposal-Cinematic Doppler effect plug-in</title>
<link>https://hdl.handle.net/2123/16830</link>
<description>DESC9115 Final Proposal-Cinematic Doppler effect plug-in
Dimou, Peter
Effectively recreateingthe physical properties of the Doppler Shift of sound through digital signal processing for use in cinema and sound design.
</description>
<dc:date>2017-06-05T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/16825">
<title>AD-3D: HRTF based 3D Audio Designer</title>
<link>https://hdl.handle.net/2123/16825</link>
<description>AD-3D: HRTF based 3D Audio Designer
Wilkinson, James
</description>
<dc:date>2017-06-09T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15689">
<title>modQ: a modular EQ engine with asymmetric filter profiles</title>
<link>https://hdl.handle.net/2123/15689</link>
<description>modQ: a modular EQ engine with asymmetric filter profiles
Wang, Andrew Anxu
The modQ modular EQ engine pairs a novel filter topology with a highly-scalable engine framework to deliver a platform that is equally suited to precision tone-shaping as it is to processing dozens of simultaneous audio streams. The ability to create asymmetrical filter profiles eliminates the complexity associated with overlaying traditional filters while the processing framework delivers resiliency and scalability features unlike any other platform currently available, allowing customers and end users to focus on content and product delivery.
</description>
<dc:date>2016-06-07T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15033">
<title>Final written review - Polygrain</title>
<link>https://hdl.handle.net/2123/15033</link>
<description>Final written review - Polygrain
Jaworski, Joshua
Polygrain is a powerful compositional tool developed to allow time-based manipulation of an input signal. Based the principles of granular synthesis it breaks an audio signal down into micro-segments or ‘grains’ using them as building blocks in the creation of an output signal. Through an explanation of the Digital Signal Processing (DSP) involved in its implementation and the subjective evaluation of output sounds produced by Polygrain, further development of the plug-in is justified due to its compositional validity.
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15032">
<title>The FocusAmp - Multiband Control Over Distortion Based Effects</title>
<link>https://hdl.handle.net/2123/15032</link>
<description>The FocusAmp - Multiband Control Over Distortion Based Effects
Stephen, Joshua Mark
The following final review details the basic components, implementation and evaluation of a multi-band distortion unit called the FocusAmp. Designed to give an end user a large amount of flexibility, the FocusAmp allows users to choose where crossover points between frequency bands are, what type of distortion is used and how much in each band is applied. The unit is controlled via a text based graphical interface and has been implemented within the Matlab architecture.
This package contains the final review, in addition to a possible future GUI and audio examples pre and post processing.
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15045">
<title>FUZZ FACE OVERDRIVEN BY TUBE-SCREAMER</title>
<link>https://hdl.handle.net/2123/15045</link>
<description>FUZZ FACE OVERDRIVEN BY TUBE-SCREAMER
Park, Yeong Min
Distortion effects implemented using digital signal processing software MATLAB, problem description about past and current issues we deliver final product specification, implementation, evaluation of final product development.
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15043">
<title>Multi-Band Compressor</title>
<link>https://hdl.handle.net/2123/15043</link>
<description>Multi-Band Compressor
Ashpole, James
Multi-band effects give engineers much more control over how they affect their signal. In conjunction with compressors they allow precise sculpting of a sounds dynamics to ensure optimal quality in a recording. A Multi-band compressor was designed through implementation through MATLAB. Through examination of this code, we can see the effects that this can have on our signal. With adjustments made to the code the user can easily alter parameters to effect their signal how they want and suit any application.
A Written Review has been supplied along with all the MATLAB files required for running the multi-band compression system. Examples and test audio files have been supplied also.
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15044">
<title>Adaptive Pitch Detection employing the use of Fast Fourier Transform and Autocorrelation Function</title>
<link>https://hdl.handle.net/2123/15044</link>
<description>Adaptive Pitch Detection employing the use of Fast Fourier Transform and Autocorrelation Function
Fong, Osborn
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15046">
<title>Ear Exciting Exciter Final Review</title>
<link>https://hdl.handle.net/2123/15046</link>
<description>Ear Exciting Exciter Final Review
Bechara, Matthew
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15040">
<title>SAMPLE LIBRARY PREPARATION TOOL</title>
<link>https://hdl.handle.net/2123/15040</link>
<description>SAMPLE LIBRARY PREPARATION TOOL
Jancovich, Benjamin
The modern audio production process is highly dependent on efficient workflows and pre-preparation of content. Fast turnaround is crucial. For this reason, it is standard practice for producers and sound designers to maintain libraries of pre recorded sounds. Whether those sounds have been purchased as sample libraries or recorded by the end user, it may be necessary that they undergo various types of signal processing to minimize any additional mixing required once they are loaded into to a production. A common example is that of a commercially available drum sample library. Often the hi-hat samples are monaural, or feature a very narrow stereo image, and can also contain unnecessary low frequency information. These issues can be remedied in the production session once the samples have been added, but this interruption to workflow can limit creativity and reduce operational efficiency. This product has been developed as a solution to this problem. It is intended to batch process large numbers of audio files to prepare them for later use. The signal processing modules are implemented in what is known as a multiband processing network, which consists of several sets of parallel signal processing chains that each work on a different part of the frequency spectrum. This allows for a higher degree of control than processing the entire broadband signal. The central concept is that what is considered a desirable sonic characteristic for one part of a signal’s spectrum, may not be desirable for another. An exaggerated stereo width effect for example, may be desirable in the high-mid frequency range of a bass synthesizer sound, and this can be created using an inter- aural time difference. In the low range however, the phasing introduced by this delay between channels will result in an unintended loss of low frequency information. Multiband processing eliminates this problem.
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15029">
<title>Zen-Flanger</title>
<link>https://hdl.handle.net/2123/15029</link>
<description>Zen-Flanger
Xi, Peng
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15038">
<title>Simple HRIR Filter Achieved with the Data of KEMAR</title>
<link>https://hdl.handle.net/2123/15038</link>
<description>Simple HRIR Filter Achieved with the Data of KEMAR
Li, Junting Jr
The HRIR filters are widely used in many fields today, for example, some ASMR recordings and stereo songs mixing. My function provides a simple HRIR filter that could make a mono recording mixed into a stereo, binaural recording with relatively accurate positioning using the data of Knowles Electionics Mannequin for Acousitc Research (KEMAR).
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15036">
<title>Auto-wah envelope filter software</title>
<link>https://hdl.handle.net/2123/15036</link>
<description>Auto-wah envelope filter software
Adlington, Isabella
</description>
<dc:date>2016-06-05T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15035">
<title>Final Written Review, Digital Audio Systems DESC9115, 2016</title>
<link>https://hdl.handle.net/2123/15035</link>
<description>Final Written Review, Digital Audio Systems DESC9115, 2016
Pereira, Frederico
A granular synthesis prototype is described  The prototype applies the granulation algorithm to a given input audio signal, and outputs up to four channels of audio. The signals in the different output channels can be decorrelated, in order to achieve a superior subjective spatial impression.
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15027">
<title>Bandpass Limiter</title>
<link>https://hdl.handle.net/2123/15027</link>
<description>Bandpass Limiter
Vyas, Neil
Bandpass Limiter is a limiter that has a bandpass filter included in its design. When an audio signal is input into the limiter, it band-passes the audio signal before it gets to the limiter stage. The Bandpass Limiter can process mono as well as stereo files and it gives the user an option to use it as a mastering limiter as well as a bandpass limiter, where the low cut and high cut frequencies are defined by the user. All the parameters of the limiter like limiter threshold, attack time and release time can be defined by the user.
Main function, supporting function, working example script and example audio files can be found attached.
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/2123/15034">
<title>Four Input Amplitude Modulator</title>
<link>https://hdl.handle.net/2123/15034</link>
<description>Four Input Amplitude Modulator
Holmes, Jonothan
This report presents the requirements and assessment of the various processing necessary for an audio effect described here as the four input amplitude modulator.  An overview, accompanied by description of the implementation and the audible effects of amplitude and frequency modulation is given. The reader is provided with matlab and audio files that demonstrate the concepts presented.
</description>
<dc:date>2016-06-06T00:00:00Z</dc:date>
</item>
</rdf:RDF>
