Please use this identifier to cite or link to this item: http://hdl.handle.net/2123/8230

Title: Head Shadowing Filter for 3D audio with headphones
Authors: Song, Zhibo
Issue Date: 18-Apr-2012
Abstract: There are several methods to achieve 3D sound in the headphone listening environment now.However, for virtual sound sources, engineers want simply create the localization information by digital process. Through making appropriate time delays and spectral characteristics, there are different methods to simulate natural spatial cues now. In this report we will show a solution of using the Matlab functions to create filters which can simulate those cues.
URI: http://hdl.handle.net/2123/8230
Appears in Collections:Digital Audio Systems: Lab Report 1

Files in This Item:

File Description SizeFormat
3D headphone simulation filter -Boey.pdfBoey's report 1-3D headphone filter884.08 kBAdobe PDFView/Open
application hsfilter.mBoey's Matlab function1.03 kBMatlab functionView/Open
application hsfilter.mBoey's Matlab application codes1.03 kBMatlab codeView/Open
so.wavBoey's input audio file344.76 kBWAVView/Open
so20.wavBoey's output file 1 (20 degree)689.11 kBWAVView/Open
so45.wavBoey's output file 2 (45 degree)689.11 kBWAVView/Open
so80.wavBoey's output file 3 (80 degree)689.11 kBWAVView/Open

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